Hope Toriella isn’t like most people in White Rock. Her town, one of the few remaining after the green bombs of World War III, doesn’t have most of the luxuries enjoyed by its predecessors, so everyone does their part to invent the tools they need to survive and thrive. Everyone except Hope, it seems.
Despite her best efforts, Hope is simply no good at inventing. Her inventions tend to end in disaster, and she sees herself as something of an embarrassment. Hope finds some measure of solace and freedom in sky jumping, something she’s really good at…and something she’s not exactly supposed to do.
Whenever she can, Hope sneaks off to sky jump into the deadly Bomb’s Breath, residue left over from the war. Few other people will even go near this dangerous barrier, but Hope enjoys the thrill of doing something so forbidden. Little does she know that she’ll soon have to use her sky jumping abilities–and fearlessness–to save the town that often makes her feel so alone.
When bandits take over the town and attempt to steal rare and valuable medicines, Hope and her friends escape in an attempt to find help. They must travel through the treacherous Bomb’s Breath, endure a brutal blizzard, and survive long enough to summon the guard back to White Rock.
But will that be enough to fight off the bandits holding the town hostage? What more will Hope have to do to ensure the safety of her town and everyone she loves? And will Hope realize that she’s more than just a failed inventor?
When push comes to shove, Hope’s tendency to take risks and “leap before she looks” might just be White Rock’s ultimate salvation.